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Play through over a dozen challenging scenarios and overcome the struggles of settling on Mars by aiding the growing colonies and ensuring their healthy futures. Fixed border color artifacts on Medium and Low Rendering Qualityīefore business on Mars started booming, the first pioneers from Earth had just one objective: survive.Fixed an error with “Infinite Win (Io)” Achievement.Players can once again see number of players in FFA queue while in the 1v1 queue.Overflow bug and formatting fixed for very large amounts of cash.Geothermal Borehole Auctions will no longer occur on maps where no Geothermal Vents are present.Infinite Challenge Leaderboard now properly updates when played from the Ranked Queue.Nomads now receive the correct Black Market time when founding.Perpetual Motion now costs 40 chems (down from 60).Transparent Aluminum now costs 60 chems (up from 40).Energy Vault now produces 2 backup Energy (up from 1).Patents are receiving some small adjustments, focused on making energy slightly more accessible and bringing Transparent Aluminum’s power down. Pirates and Magnetic Storms are more likely to appear.Changed Black Market cooldown for Holograms, Spies, Return a Claim, and Core Sample to 30 seconds.Changed Black Market cooldown for Bribe a Claim to 90 seconds (up from 60).
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Return a Claim Black Market item can now be purchased when in D Debt.Meanwhile, Return a Claim and Core Samples have had their cooldowns reduced to encourage their use. Spies and Holograms will now have a cooldown, preventing a player with an early lead from taking them all cheaply to get a significant advantage. Several small changes are being made to Black Market items to add consistency and bring costs in line with the power each item brings.
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